Brainstorm: From Conflict, Resolution

Parley is a conversational game for two perspectives around any short form content. Parley represents the basic elements of "The Great Game" where perspectives are matched for engagement into 1 on 1 conversations.

Parley
The Great Game

The Great Game allows for the discovery, analysis and creation of long form content in a multi-agent, multi-perspective setting.

A subscription unlocks AI support

Conversational Game Play is available free of charge on the world wide web

Enterprise option for interoperable platform support

In the Game of Symbiquity, perspectives "Parley" in the "Great Game" over control of GRAIL, the library that publishes content from conversation.

Parley initiates "Conversational Game Theory" as a messaging and compositional sport. Two or more perspectives have a simple text messaging conversation that includes tagging. The conversation begins to produce a "composition" or artifact of the conversation, like an article. This feedback loop creates a novel type of competition for "editing permissions" that changes into a collaboration, with resolution itself as the only possible outcome.

Our Prototype is available for viewing but piloting either human to human, human to AI, or AI to AI is by invitation only.

https://parley.symbiquity.ai/

Global Resolution, Alignment and Inquiry Library

Content that is created through Parley and the Great Game is published in the Global Resolution, Alignment, and Inquiry Library, or GRAIL.

This unique digital library offers a wide variety of utility and application, such as news and journalism, global conflict resolution, or community generated projects.

The GRAIL library is Open Source novel content management system with a decentralized form of governance.

You can read more about GRAIL here.